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141. Frigates and Battleships - in Player Features and Ideas Discussion [original thread]
Originally by: Bren Keilloram 5) cargo space increased on capital ships: well, i don't completely agree with this, i'm more for keep the current generic cargo space on capital ships (mostly for looting purpose and for carring small but ver...
- by Maxine Stirner - at 2005.06.26 09:30:00
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142. Caracal vs. Interceptor on test server. - in Ships and Modules [original thread]
A measly 5% could go a long way on a damage bellcurve. Can't test it because I have no missile skills at beyond defenders. The Devs don't present themselves as completely irrational, so I'm sure your low numbers with no-skill light missile vs. ub...
- by Maxine Stirner - at 2005.06.26 07:16:00
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143. Drink Starsi, PodJuice and etc. - in Player Features and Ideas Discussion [original thread]
Edited by: Maxine Stirner on 26/06/2005 07:11:52 The only thing is that you might want to be able to name a stack at a time. It's not completely needed of course. Putting a corporate stamp on them is much the same as asking for official, irre...
- by Maxine Stirner - at 2005.06.26 07:10:00
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144. Scan Probes and Sig Radius - in Player Features and Ideas Discussion [original thread]
If you've been on SiSi, you know that the new scan window which may be coming out may allow filtering options ala the scanner. I'm not making any prohibited revelations here because as much was stated in a recent dev blog. Here's a newer idea. Fi...
- by Maxine Stirner - at 2005.06.26 07:08:00
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145. Why have windows if no crew? - in EVE General Discussion [original thread]
Get rid of insurance and battleship losses will seem a little bit more realistic to the player that is losing. A frig only has a crew of 1-3 apparently. Maybe you should lose faction standing or something equally abstract when you lose a battles...
- by Maxine Stirner - at 2005.06.26 06:16:00
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146. Caracal vs. Interceptor on test server. - in Ships and Modules [original thread]
The new missile denerf skills only have a prereq of like missile launcher III or something. Get a few to Lvl II at least and then see dps. I rather doubt they are intended to be that broken against inties unless inties are lined up for a major d...
- by Maxine Stirner - at 2005.06.26 05:50:00
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147. Making Instajumps and Gates Obsolete - in Player Features and Ideas Discussion [original thread]
There's lots of good ideas about gates and sniping and travel in general. There are even more bad bandaid approaches to the problem. Most rely on making the game simply disappear at gates. Others contest on the assumed grouds that there will be no...
- by Maxine Stirner - at 2005.06.26 05:46:00
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148. Random Ideas - in Player Features and Ideas Discussion [original thread]
Freespace and other space shooter sims solved that little problem with a "match speed" option. It would be interesting if there was a "mimic" command, albeit a delayed one to decrease lag. You could set it at long range for matching a target's sp...
- by Maxine Stirner - at 2005.06.26 05:25:00
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149. Frigates and Battleships - in Player Features and Ideas Discussion [original thread]
Frigates should have a great deal more functional role when it comes to dealing with with Battleships. Dreads are coming out soon, and without changes, battleships will just become the new cruisers. 1 - Frigates should be largely immune to Battle...
- by Maxine Stirner - at 2005.06.26 03:38:00
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150. GMs take action against ISK sellers! - in EVE General Discussion [original thread]
I'm almost as excited about this as when I read about US forces dropping defoliants in Columbia! GMs don't exist without rulebreakers, therefore profiteers rely on GMs to decrease their competition. Good job on your counter revenue assault, you'r...
- by Maxine Stirner - at 2005.06.26 03:00:00
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151. For fun idea ;p dont expect to happen.... - in EVE General Discussion [original thread]
Edited by: Maxine Stirner on 26/06/2005 02:52:59 Maybe we could have the empires put bounties on the hulls of all alliance vessels based on insurance level too. /Facetious That's not a half bad idea actually. There should be some steep prec...
- by Maxine Stirner - at 2005.06.26 02:52:00
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152. Just got off Sisi. Torp 5 - in Ships and Modules [original thread]
Try out your cruise missiles on the faster BS, then give us the report. I fly BS, Cruisers, and Frigs, (everything but HACS) and I know that all are imbalanced because they aren't restricted to their proper roles. DPS changes aren't enough. Qua...
- by Maxine Stirner - at 2005.06.26 02:44:00
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153. Loyality Points should be toward corps - in Player Features and Ideas Discussion [original thread]
You should always be expecting to upgrade to another agent before a certain goal anyhow, even though it is somewhat impossible to calculate. You should only need to do lvlII or III agents with a group long enough to get an assault frig or inty an...
- by Maxine Stirner - at 2005.06.25 21:11:00
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154. Time for some Retribution love? - in Ships and Modules [original thread]
Unless there is a mixed fleet incentive, then there is still little point for AFs. If there is a mechanic to encourage mixed fleets, then all the AFs need to be the best and longest range damage dealers and not merely slightly better than inties...
- by Maxine Stirner - at 2005.06.25 20:50:00
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155. EVE search plugin for firefox - in EVE New Citizens Q&A [original thread]
I like that thin, extra layer of security on my Eve account password so I think I'll just stick to google. Locking Times & Evil Asteroids
- by Maxine Stirner - at 2005.06.25 20:29:00
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156. Drink Starsi, PodJuice and etc. - in Player Features and Ideas Discussion [original thread]
I think this is a good idea. Once labelled of course, generic products cannot be put on escrow or market unless they are repackaged which nulls the name. Just something to hand out with other purchases really. Like BlingWax for a those who deal i...
- by Maxine Stirner - at 2005.06.25 09:15:00
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157. Dreadnought Screenshots straight from SiSi (with stats) - in Ships and Modules [original thread]
Edited by: Maxine Stirner on 25/06/2005 01:11:31 Well, a dread really shouldn't be something a person own, but what a corporation owns. And when a corp operates one, they hire a specialist to fly it, which means a dedicated Amarr, Caldari or e...
- by Maxine Stirner - at 2005.06.25 01:11:00
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158. Old players should learn from young bloods - in Crime and Punishment [original thread]
There's the possibility that as the game continues to develop beyond ships, the newer participants will become more adept than the veterans who haven't left yet. Development beyond ships tends to make people more concerned about causes, territo...
- by Maxine Stirner - at 2005.06.25 00:16:00
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159. Afterburners and Micro Warp Drive Rethinking - in Player Features and Ideas Discussion [original thread]
Originally by: theRaptor Yes there was. When used on Intys they broke turret based ships. MWD's have the sig increase for a reason. Frankly I am happy that right sized AB's are actually useful now. In my opinion, they should have left...
- by Maxine Stirner - at 2005.06.24 12:29:00
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160. Cargo Sharing for Convoys and Fleets - in Player Features and Ideas Discussion [original thread]
I was thinking to myself about how much I disliked the effect of capacitor and shield native recharge, and how much cooler it would be if all systems relied on charges, which most vessels, especially capital ships, would carry in very large supply...
- by Maxine Stirner - at 2005.06.24 12:27:00
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